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Development
process:
Unreal Tournament 2004 was created by several game development
studios acting in collaboration, including Epic Games who
led the project. Lead programmer Steve Polge describes the
role each company played:
Epic Games:
All the enhancements to the Unreal Tournament 2003 game types,
the new UI, Voice over IP and bot voice command support, engine
enhancements and optimizations were made by the primary developer.
They also made an improved single player game, and improved
community and demo recording support, in addition to thirty-one
new playable characters. A Sniper Rifle similar to the one
included in the original Unreal Tournament was added. They
created one Onslaught map, and developed AI support for Onslaught.
16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new
BR map were added. The Assault game type design and implementation,
including 3 new vehicles, 3 types of turrets, and 6 new maps
were also reintroduced from the original Unreal Tournament,
totaling 31 all-new maps from Epic.
The elimination and restoration
of the Sniper Rifle and the Assault were noted on the official
future history of the Tournament. The future history, written
after the release of Unreal Tournament 2003 as promotional
material for UT2004, reflected some real-life fan disappointment
(including refusing to play the game) at the loss of these
two things. The aging Sniper Rifle (a relic of centuries past)
is removed from the Tournament as is "Assault" ...
Many fans of the Tournament complain at these changes, with
some combatants refusing to participate in the new format.An
updated Sniper Rifle is added to the weapon roster, along
with several other weapons designed for the larger outdoor
combat environments of the new Onslaught and returning Assault
events.
Psyonix: The
Onslaught game type design and implementation, with 6 new
vehicles, 4 new weapons (grenade launcher, spider mine layer,
Anti Vehicle Rocket Launcher (AVRiL), and the Phoenix target
painter), and the energy turret. They also created seven Onslaught
maps, and collaborated with Streamline Studios on the popular
map ONS-Torlan. Finally, they made the new model for the Translocator.
Digital Extremes:
Created 2 new DM maps, 6 new CTF maps, 2 new BR maps, and
3 new DDOM maps; two new playable characters, the new HUD
design; new weapon models for the Assault Rifle, Shock Rifle,
and Link Gun.
Streamline Studios:
The single player introduction movie and ONS-Torlan in collaboration
with Psyonix. Later made an Assault map called AS-Confexia,
downloadable from the Internet. |
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